I might have to do a tiny update for painkillers upcoming mega-mod, since this version doesnt support green blood so far (which isn't necessary in normal BD since there is no green blood). It worked with the test versions of v20, so I was pretty sure that it also works with the final version. That's all from me, have some nice paintings my friends!Īgain, thank you guys for your great feedback, it really means a lot to me and I'm very happy that you enjoy this addon! This way the walls become even more unique and not just plain red.Īnyway, if you prefer the old way you can still use this addon with an older version of Brutal Doom. Now you'll have more fine splatters - this is not related to this addon but to the settings Sarge did in Brutal Doom itself, and I actually like it! There after a few headshots you actually couldn't see the wall anymore. When using this with Brutal Doom V21 you'll notice that there is less blood on the walls by comparison to older BD versions. added support for Brutal Doom V21 (Sarge changed some names and the file structure) changed small bloodsplats to ALPHA MAPS (might increase performance a bit) deleted images and decal configurations that are not needed anymore fixed the offsets of the images - now the decals appear at the right spot, and not at the bottom right of where they should be. This addon does not break savegames, so it is no problem to continue an old savegame. In case you extracted this file into the GZDoom directory. ini file in your GZDoom (or Zandronum) folder. Just run the pk3 file AFTER Brutal Doom and everything else, so it is loaded as the last pk3 file. Since the bigger decals use RBP colored PNGs it needs a bit more GPU power.Īlso it might cover up switches, so make sure to look around before killing everybody.
The blood is darker, and big bloodsplats are animated. With this addon for Brutal Doom the blood decals on the walls are replaced.